SuperTuxKart 0.6 has been released - 27/01/2009 by Andrew The next version of SuperTuxKart has been released, with much improved handling, new tracks, nitro instead of wheelies and a host of other changes. Networking games might be available for the next version, as the initial coding on this has begun! From the forum post: * New improved physics and kart handling * Added sharp turns and nitro speed boost (replacing wheelies and jump) * Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas * New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591 * New game mode : 3-Strikes Battle * Major improvements to AI * New/improved karts (and removed some old ones) : wilber, eviltux, hexley * Improved user interface * Karts now have a visible suspension effect * Fully positional audio with OpenAL * New music and sound effects (including engine, braking and skidding sounds) * Better support for mods and add-ons (kart and track groups) * New/updated translations (ga fi de nl sl fr it es ro sv) * Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode * Challenges are now specified and config files, and are thus easy to create by users * Improved build system to better detect missing dependencies * Improved shortcut-detection * Initial work towards networking (disabled and hidden by default) * Bug fixes and code refactor/cleanup/documentation ** Fixed 'joystick locks' (kart would turn even if the joystick is in neutral), thanks to Samjam for the patch. Check out a cool video, showing off the 0.6 changes:
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