SuperTuxKart 0.6 has been released - 27/01/2009 by Andrew


The next version of SuperTuxKart has been released, with much improved handling, new tracks, nitro instead of wheelies and a host of other changes.

Networking games might be available for the next version, as the initial coding on this has begun!

From the forum post:

* New improved physics and kart handling
* Added sharp turns and nitro speed boost (replacing wheelies and jump)
* Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
* New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
* New game mode : 3-Strikes Battle
* Major improvements to AI
* New/improved karts (and removed some old ones) : wilber, eviltux, hexley
* Improved user interface
* Karts now have a visible suspension effect
* Fully positional audio with OpenAL
* New music and sound effects (including engine, braking and skidding sounds)
* Better support for mods and add-ons (kart and track groups)
* New/updated translations (ga fi de nl sl fr it es ro sv)
* Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
* Challenges are now specified and config files, and are thus easy to create by users
* Improved build system to better detect missing dependencies
* Improved shortcut-detection
* Initial work towards networking (disabled and hidden by default)
* Bug fixes and code refactor/cleanup/documentation
** Fixed 'joystick locks' (kart would turn even if the joystick is in neutral), thanks to Samjam for the patch.


Check out a cool video, showing off the 0.6 changes:













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Andrew http://www.headshotgamer.com/
30/01/2009 7:24:10 AM

I've just played version 0.6 and the difference from 0.4 and 0.5 is huge. It's turning into a great game, though there's still a few issues here and there - more detail coming soon in a review!

Yigal
29/01/2009 7:33:30 AM

great ! looks great !


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