Review: SuperTuxKart 0.4 - 24/04/2008 by Andrew
Super Tux Kart 0.4 was released on March the 4th 2008 and is available for all the major distros through their repositories, making this game easy to get a hold of. The version I tested was 0.4 running on Ubuntu 8.04 (64bit).
The game itself can be seen as a Mario Kart clone, with very similar game structure (albiet much less polished) and you can pick up 'specials' during the race such as the rocket (think tortoise shell) to attack enemies in front of you. There's only 14 tracks so it won't take too long to master, especially since the computer AI is woeful and your kart's handling physics are brilliant. One thing that I believe will add a lot to this game is promised in the future, and that's adding support to get tracks and karts from a specified directory. This will make trading user created tracks and karts easy and we should see the number of tracks available skyrocket.
There is multiplayer (up to four players), though it's by splitscreen only and by default all of the controls are from the keyboard. This isn't really playable with four players, though two players was doable.
Development of this game is by no means finished; there's a healthy 'to do' list, which outlines all the goodies that the development team are working on. Most of my complaints about the game will be addressed once development has finished, so I can't bring myself to bag out an incomplete game. It's definitely playable in it's current state – but I can't see people getting really into this game just yet.
This game is one to keep an eye on – hopefully development will continue at a fast pace and we'll get the enhancements mentioned in the 'to do' list soon!
(not required, not published)
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