Nexuiz 2.4.2 has been released - 12/05/2008 by Andrew Brief list of features: * New gamemode Onslaught new available in the menu * Added map for the onslaught gamemode (ons-reborn) * Completely new announcer sounds/voices * Fixed several problems with lagging gameplay/crashes/wrong display of effects * The teammessage binds are available in the menu (if you do not see them delete or rename your config.cfg) * New server tools for rcon and an irc gateway, updated server documentation * Fixed the rotating textures/hud bug on Mac OSX with r_glsl 1 * new crylink primary attack and tweaked some other weapons * implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards Read more here and for a complete list of changes travel here. Andrew's Comments From the looks of it, Nexuiz has followed in the footsteps of UT2004 by making a node based game type where node ownership equals victory. Onslaught was extremely popular on the UT2004 servers (and still is, though mostly the demo maps 'Primeval' and 'Torlan') and with this inclusion Nexuiz has something else to offer the FPS gamer. It seems that there aren't many servers running the single onslaught map available and if you want to have a solo game against the bots it doesn't seem that onslaught is 'bot compatible' as the bots on my server didn't move. I'll have to wait till I can join a server with human players to really get the feel of this game type, but from what I've seen it should be fun and popular escape from the standard deathmatch battles. Obviously there's some bugs in this new game type to be worked out and more maps to be designed but I think that this shows that Nexuiz is still alive and kicking.
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