Xbox

Powered by a 733Mhz Intel Pentium III-based Mobile Celeron and a 233Mhz Nvidia GPU, this was Microsofts first attempt at a console. Released on the 15th of November 2001 it went on to sell over 24 million world-wide. It lost the sixth generation console war to Sony Playstation 2 even though it was more powerful, mostly to do with the Playstations firm foothold in the console market and sheer number of games.



Xbox - Review: Dynasty Warriors 4
by Michael on 2/06/2008 4:22:52 PM

The Dynasty Warriors series of games is basically an example of when you are on to a good thing, stick to it. However they are now just going to far. What I mean by this is that having played numbers 2, 3, and 4, the game has not really evolved a bit. Of course each one is slightly more polished than the last, and you get to play with items and weapons a little bit before the battle, but then its the same battles and same gameplay. You don't even need to get up to scratch with new controls, it is the same each time. on xbox all you really need to do it press XXXY, and you will smash through everyone.
Review: Dynasty Warriors 4
Xbox - Review: Fable
by Michael on 2/06/2008 4:20:34 PM

Fable was a highly anticipated adventure RPG due to its new evolutionary style of play, where your choices formed the storyline, your personality and your appearance. Despite the fact that the major storyline was unchangeable, you were given enough choices to form your own character. Fable was the most cutting edge RPG of its generation.
Review: Fable
Xbox - Review: Halo 2
by Michael on 19/03/2008 8:41:58 PM

Halo 2 following up from the greatness of Halo: Combat Evolved, Halo 2 was launched with the biggest marketing blitz of probably any game, ever. There were billboards and posters everywhere you looked, so after a few weeks of seeing the chief everytime you left the house, gamers were a bit excited.
Review: Halo 2
Xbox - Review: Halo
by Michael on 18/03/2008 8:17:23 PM

What else can be said about this game? This game changed the face of first person gaming forever, and how thankful we all are for it. The incredibly simple yet responsive controls took what was already the most absorbing form of gameplay, that being fps, and made it exponentially better. The way in which shooting, throwing grenades and going for the beat down are all instantly available to the player with just one small twitch of the fingers.
Review: Halo







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